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Master Thesis about Interaction design We like to thank Nils Wiberg, Master in interaction design, for the cooperation on the development of Skrímslaborð, an interactive Sea Monster’s table. The table was the subject of Nils' Master thesis in interaction design conducted at the department of informatics at Umeå University in Sweden. Nils has now joined our team and is working as an interaction designer at Gagarin.
But Nils, why Gagarin? “The reason for choosing Gagarin is their unique experience and competences in interactive installations as well as the fact that doing the project in Iceland, a design competent nation gave the opportunity of the entire project being conducted in house with a good understanding for the issues at hand.” The process was very enriching for both parties and the experience gave new insights into the underlying theoretical as well as practical ramifications of new tangible technologies for human computer interfacing for the future.
The thesis is concerned with how a more tangible way of constructing a human interface with technology. The result, an interactive table with tangible elements, paves way for an entire new palette of qualities unobtainable with the regular desktop metaphor. One can entice, provoke and evoke an new set of emotions and create more salient experiences with a more organic feeling than is ordinarily possibly even with a touch screen. The organic qualities follow a more natural way of thinking more correspondent to the human mind since we are used to things having physicality, weight, inertia etc. in the real world whereas this has hitherto been hard to mimic in the digital one. But the technology developed for the Skrímslaborð opens up new possibilities for creating use qualities as well as alleviate the entire user experience with literarily no previous experience. Go back |
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